This book is an essential text for
researchers and academics seeking the most comprehensive and up-to-date
coverage of all aspects of e-learning and ICT in education. It provides
expanded peer-reviewed content from research presented at the 9th Panhellenic
Conference on ICT in Education. It focuses on providing original research on
the most cutting edge e-Learning technologies, including CSCL, ICT based
learning, ICT and instructional design, serious games and game design, virtual
learning environments, robotics in education, ubiquitous learning, distance
learning, digital literacies, learning analytics, social media in education and
e-assessment.



